+ Explore the area as much as possible.
+ Look around for breakable/lootable stuff like vases, chests, etc.
"It's better to have an inventory full with crap you won't need than an inventory barely filled with anything needed. Who knows, you might get a key item that would save you from coming back there later in the game."
+ Don't leave loot lying around.
"That old guy won't mind if you stole his $300 that was lying on the table, broke his expensive vases, threaten his wife with a flamethrower, and leave just like that. He's totally cool with it."
+ If you encounter a cut scene, you're going the right way.
"Blah, blah, blah, we've got company, blah, blah, blah, get to the roof...man, this is cut scene is taking forever. What is this, a short film? There we go. Now, fin--AW NO, A LOADING SCREEN! *waits* Is...it...finally--aaand it's another cut scene."
+ Side missions now, main missions later.
"I don't care if they'll attack us and burn the whole town any time soon. I have to help this poor guy out with his grocery shopping and his love problems. For the experience points."
+ Listen to in-game dialogue. They can be clues.
"Thank goodness she mentioned an alley I can sneak into. She never mentioned that this alley is actually a modern-day urban labyrinth. Might as well put a Portkey at the center and make this a venue for the next Triwizard Tournament."
+ Barrels colored in a shade of red or yellow are never good. Unless they are beside the enemy.
"But then again, there are those green acid barrels too. You're better off not trusting barrels at all. Your safest bet is a wooden one, but what good of a cover will that do? Crates are a gunslinger's best friend."
+ Stealth is its own reward.
"That idiot won't know where it hit him. And neither will his friends."
+ Drive your vehicles off ramps and inclines. For the style points.
"Those ramps made out of plywood placed conveniently on a rock are no coincidences. These locals know how to party motocross-style."
+ A boss' weak spot is either an obvious colored/glowing spots on their bodies,
environmental elements, or a vulnerable state after a pattern of attacks.
"I wonder what that red spot on his back is. And why is the game prompting me to use that attack?"
+ If a boss doesn't have any of the three weak spots mentioned, you probably aren't supposed to be attacking it seriously...yet.
"That was my strongest move! How the hell did he not take damage from that?"
+ Switching to a pistol is faster than waiting for your shotgun/rifle to finish reloading.
"Oh no, not THIS shotgun. My grandson would be married by the time this shotgun's fully reloaded."
+ Attacking with your melee weapon is faster than waiting for your pistol to finish reloading.
"Well, he was charging at me, it would be a waste to fire a projectile at such a close range, right? Not that my gun had bullets for it, anyway."
+ Check if your successful attack leaves the opponent open for further damage.
" *gasp* I can still follow up my counter hit crotch kick with ANOTHER crotch kick! :O"
+ Check how long your missed attack leaves YOU open for further damage.
"Oh no, he can follow up HIS counter hit crotch kick with ANOTHER crotch kick!"
+ Wide, open halls with a single, central aisle have an 80% chance of a cut scene/boss
appearing.
"Who would've known the ground would suddenly shake midway through the aisle of that abandoned church?"
+ When there is a decision that can have different outcomes in the game, save just before that point. If you want to do the other option/s, just load that save file.
"An efficient strategy for games with multiple alternate endings like dating sims."
+ When there is no clear objective specified, refer to the first item on this list.
"When you're groggy and tripping balls, all there's left to go is forward."
+ The harder the side mission is, the better the reward. Who knows, the rewards might make the main story missions easier.
"Don't worry, I'm sure the 4 consecutive hours you've spent doing this single mission perfectly will be worth it."
+ Grenades are best used on a group of unsuspecting enemies.
"Study shows that a closely-packed group is more susceptible and prone to death by grenade shrapnel. The test subjects, albeit involuntary, proved their demise to be useful."
+ A true sniper aims for the head, unless specified otherwise.
"Hide. Aim. Inhale. Pull trigger. Exhale. Move out if necessary. Repeat until area is clear of hostiles."
+ When battling multiple enemies, destroy the stronger ones first. If the stronger ones depend on the weaker ones, do the opposite.
"Yep, you read that right. DESTROY them. In most cases, the little guys are just battlefield decorations. Unless if they use the little guys as shields or strength boosts, go crazy on the big ones."
+ You can confidently say you're good if you can kick a fair amount of ass online.
"It's like what they say, the truth hurts. He probably sucked online too. No worries, whoever you are. I feel you."
+ Rhythm games are great for practicing timing. Also a good source when looking for new songs and artists.
"They may call you a no-life, but some people learn a few things about playing instruments this way. I did, if that helps. And it's good to have different stuff to listen to."
+ Fighting games can train your eyes and help you think on your feet. And because you see things faster, you react to things faster.
"When the time comes you outsmart a snatcher from stealing anything, you'll look back at all those days you played inside and thank Jin Kazama for teaching you a few moves."
+ First-person-shooter games gives you knowledge in war strategies and military code. Other than that, I have no idea what else.
"Maternal Chief. Permission to leave premises. Nearby friendly units have called for a squad mission that will aim to infiltrate entertainment landmarks and acquire items for personal inventory. Requesting evac at around 1900 hours."
+ Fighting games, in a skilled and stricter view, is a real-time strategy game. In a professional match, planning is key.
"Memorizing a whole command list is just the beginning. Knowing when and how to successfully use them is where the skill comes in."
+ Horror games are best played with friends and family, even if it is only a single player game.
"Fear is like happiness, in a sense. It's more reassuring when shared. At least, you can laugh at each other's reactions when something happens. It's just weird when you do it alone."
+ If you can't solve a puzzle, take a look around and re-read the clues. You have overlooked some key pieces to solving it.
"Oh great, wheels engraved with hieroglyphics. Looks like this'll take a while."
+ Don't rely on walkthroughs too much. It's a game, you're supposed to find the right way by yourself most of the time.
"Yeah, what this guy said."
+ Don't put down your controller just because it's a cut scene. There is such thing as Quick-Time Events, you know.
"Left! Jump! Down! Jump! Jump! Cut off his head! YAAAAAAAARGH! *mashing X button until it breaks*"
+ Beat the game already? Try collecting and unlocking everything or start it all over again on a higher difficulty.
"Let's see...I'm done with the easy difficulty. Pfft, insane difficulty is for casuals. Let's set it to LOLTHISFAGGOTHASNOLIFE for a bit of a challenge."
As you keep playing, you'll develop your gamer instinct. You will learn to trust that instinct of yours. Happy hunting.
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